Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D GW - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Experienced in battle, alchemists with 2nd degree are allowed to use basic alchemist circles like for example magic arrow. It is a fast and precision weapon, very effective against different targets. Special Notes: Precison: Ranged attack of this unit always has a 70% chance to hit.
Advances from: | Alchemist |
---|---|
Advances to: | Alchemist III Master of Balance Heavy Alchemist |
Cost: | 20 |
HP: | 68 |
Movement: | 5 |
XP: | 60 |
Level: | 2 |
Alignment: | neutral |
ID | I8 Ak-AlchemistII |
Abilities: |
scimitar blade | 6 - 3 melee | ||
two scimitars blade | 16 - 1 melee | ||
hammer impact | 9 - 2 melee | ||
magic arrow fire | 9 - 2 ranged | precision |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | 3 | 40% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |